Showing posts with label animation mentor. Show all posts
Showing posts with label animation mentor. Show all posts

Friday, April 25, 2008

Session 412ish - Dialogue Lit

Well, as promised, here is a lit version of my dialogue shot! I think it looks much better than the smelly ol' playblast in my reel below. Just as an update, class 5 (I'm in session 504 right now) is all about developing my story for my shot film. I pretty much have the story down now (after having chosen the best of several ideas) and I am working on ironing out the details and cutting some stuff to make it fit the desired length. I don't think I'll be posting much during this class, though, because I don't want to give away my story quite yet :) Anyhow, enjoy the prettier version of my dialogue shot!

Class 4 Dialogue Shot Lit -

Monday, March 31, 2008

Session 412 - Class 4 Reel

Here is my reel for class 4! It contains all of the work I've done at AM so far. The most recent shot has been updated since the previous post, and a nice render of it should be coming along soon. Hope you like it!

Class 4 Reel -

Tuesday, February 5, 2008

Session 404 - Monologue Revised

Here is my (mostly) final monologue shot! I'm going to make a couple more tweaks and add some scenery and maybe a hat or something before the end of the class, but right now i've moved on to my 2-person dialogue shot so the rest of the stuff for this one will have to wait. I think this shot has progressed a ton since last class, and i'm pretty happy with it. Enjoy!

Class 4 Monologue -

Session 312 - Acting Shot Revised

Okay it has been forever since i updated this (again) but i've got some cool stuff coming. This here is a revision of my 'acting' shot that has been nicely rendered out. I am actually in session 404 right now, but this shot was finished during session 312. I didn't post the shot from the end of class 3 because that one rolled over into class 4, and I am just finishing up the final revisions of it. I'll post it soon! I swear!

Class 3 Acting Shot Revised and Rendered -

Wednesday, November 28, 2007

Session 305 - Acting Shot

Okay, so i'm terrible at updating this. Here's the deal with this session, there are only two assignments... and here is the first one! I'm actually in class 309 right now, but i'm not posting the work in progress at this point. Still too early! Here's the final shot for sessions 301-305 though. I didn't get to do a snazzy render though because mental ray was being a pain, but i'll get one for class 312. Here it is! I'll try to post a work in progress of the next assignment before it actually finishes.

Friday, September 21, 2007

Session 212 - Class 2 Reel

WOW. I suck at posting. This was the final week of class 2 and it has been a doozy getting everything done these past few week. I got there tho, and things came out pretty well. Below you will find the final renders for all of my animation mentor work thus far. The latest shot is one you have not seen yet! Enjoy!

Class 2 Reel -

Monday, August 20, 2007

Session 207 - Post Jump Final

Here is the final version of my post jump! I squeezed in some leg twanging in the end, though it would have been nice to have them flop down too. Not enough frames though! oh well. Here it is!

Post Jump Final:

Saturday, August 11, 2007

Session 206 - Post Jump Blocking Plus

Here is the blocking plus for the assignment i started last week. I also incorporated some changes from joe's critique on fixing up some arcs and making them more lively. here it is!

Post Jump Blocking Plus:

Thursday, August 9, 2007

Session 205 - Post Jump Blocking

So for this week's assignment we had a choice of four things to do, and several characters we could use to do them! I picked the one where we had to have the no-arms stewie jump from post to post. I also came up with a story that i feel has a sufficient amount of buildup and senseless violence to be considered comedy. YOU BE THE JUDGE.

Post Jump Blocking:

Session 204 - Turn Smoothing

I know, I suck at posting. Those of you who remember randomidity should already be aware of this. So... A bit delayed, here is my assignment for 204! It is the smoothed, final version of the assignment that was started in session 201, and has gotten a whole lot better since then thanks to some very good advice from Joe. Here it is!

Turn Animation Final:

Thursday, July 19, 2007

Session 202 - Turn Blocking

Ack! I was late this week, i stink. Just been so busy! Anyhow, this week our assignment was to start out w/ the blocking for our turn animation. This is what i did! I'm going to be tweaking that jump though, and adding more to it.

Turn Blocking:

Sunday, July 8, 2007

Session 201 - Turn Video Reference

Hey all! I started the first session of class 2 today, and it is looking to kick some ass. Got my new mentor, Joe Mandia, who has a heckuva resume. Our assignment was to do some sketches and get video reference for one of three choices of animation sequences. The one i chose was the 'turn' animation, and here is the stuff i put together!

Turn Video Reference:


Sketches 01:


Sketches 02:

Saturday, June 23, 2007

Session 112 - Compilation

So this was the final week of class 1! All we had to do was compile all the assignments in to one movie, so here it is!

Class 1 Reel:

Tuesday, June 19, 2007

Session 111 - Personality Walk Final

Sorry this one was a little late! Got caught up in some stuff. This week i worked on finishing up my personality walk, giving it some good polish and fixing the stuff from my critique. We also had a pose! The theme was 'balance'. Here's the stuff!

Pose Sketches:


Balance Pose:


Final Personality Walk:

Saturday, June 9, 2007

Session 110 - Personality Walk Cleanup

This week we were supposed to do the blocking for the personality walk, but since i did that last week i went ahead and smoothed it out and then put it into perspective view instead of side view. I am getting ahead but Elliott told me to so it's alll good. We also had "exhausted" poses to do! Here is stuff!

Sketches:


Final Exhausted Pose:


Personality Walk:

Saturday, June 2, 2007

Session 109 - Personality Walk Blocking

Actually this really isn't the assignment but Elliott and I talked about it and he said i should do this since i already had finished my walk. So what i did was the blocking for a couple of 'personality walks'. I also had a pose this week, it was "concerned". Here's all that stuff!!

Pose Sketches:


Concerned Pose:


'Testing' Walk:


'Zombie' Walk:

Friday, June 1, 2007

Session 108 - Vanilla Walk Revision

Here is the revision for my vanilla walk! More stuff coming on Sunday!

Vanilla Walk Revision:

Sunday, May 27, 2007

Session 108 - Vanilla Walk

This week we were supposed to just do the blocking (certain poses but not the whole, smooth animation) for a 'vanilla' walk. A vanilla walk is just a plain old ordinary walk without much character or personality. I ended up getting this done pretty quickly so on Wednesday during the Q/A i asked Elliot and he said it was cool for us to go ahead and finish the walk out and make it smooth. So i did. We also had a pose this week which was supposed to convey 'strength'. I came up with a rather fun idea for this one, which i'm quite proud of! Here are my sketches, followed by the pose, then the walk stuff.

Strength Sketches:


Final Strength Pose:


Walk Planning Sketches:


Final Walk Animation:

Sunday, May 20, 2007

Session 107 - Tailor

This week's assignment gave us the choice between making one-leg (a one-legged ball type dude) or tailor (seen below) do some jumping stuff. The tailor assignment was the more difficult of the two, so i chose that one. I came up with a few ideas and started working on one, but then on Wednesday Elliot told us to try and push ourselves to make this one really interesting and to give tailor some character so i decided to switch ideas to a different one that had a greater focus on tailor as a character. so here are my rough sketches of the idea and then the final animation!!

Planning Sketches:


Final Tailor Animation:

Sunday, May 13, 2007

Session 106 - Pendulum

For this week's assignment we were supposed to take this pendulum thing and make the block move around some how, then have the sort of "chain" thing on the bottom move realistically as if it were just hanging from the bottom of it. The point of this was so we could work with having different movements built on top of each other in order to get the chain to move right. Here is my planning sketch that i did for the basic movement of the block:

Pendulum Sketch:


And here is the animation!

Final Pendulum Animation:

 
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